Senior Software Engineer, Real-Time Rendering at Foundry

  • Anywhere (100% Remote) Only
  • Foundry
Job Description:

The Role

If you're looking to broaden out your existing knowledge of real-time GPU rendering, then this role is potentially a great fit.

You'll be joining a small centralised technology team, working closely with a real-time rendering Architect and graphics team lead to deliver GPU technology solutions to product teams across the Foundry portfolio.

Good C++ and GPU graphics programming knowledge are essential to the role, but you will have access to domain experts to help you level up your expertise. Experience in software development lifecycle and knowledge of software engineering best practices in a commercial context are also key requirements.

Some of the technologies you will help to develop and maintain include, for example, AVP (an in-house real-time rendering engine), OpenGL-over-Metal emulation technology, and helping with porting code from legacy OpenGL graphics APIs to Vulkan.

Your daily work will involve the implementation, documentation and testing of code based on the designs of our Architect on GPU software, and liaising with the rest of your team and colleagues on product teams to ensure that the code meets the requirements of our product teams and is delivered in a timely fashion.

Requirements

  • 3+ Yrs experience of commercial software development and best practices
  • Good knowledge of C++
  • Good working knowledge of GPU graphics programming, profiling and debugging
  • Good working knowledge of OpenGL and/or Vulkan
  • Good working knowledge of multi-threaded programming
  • Basic understanding of computer architecture (CPU, GPU, caches, memory, etc.)
  • Good track record of problem-solving
  • Successful experience of working in a development team
  • Good written and verbal communication skills

The Desirables

  • Knowledge of Metal and DirectX11 beneficial
  • Knowledge of Qt beneficial
  • Experience of developing rendering technology for the visual effects or gaming - industries beneficial
  • Experience of cross-platform development including macOS, Linux and Windows beneficial
  • Knowledge of Python beneficial
  • Familiarity with Agile development practices beneficial

The Company

Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe.

Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Foundry partners with these companies to solve complex visualization challenges to turn incredible ideas into reality.

The company’s products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials. Foundry software was integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Founded in 1996, Foundry is headquartered in London, with 300 staff and a presence in the US, China, Japan, Australia and Europe. In 2015, the London Stock Exchange named Foundry one of the “1000 Companies to Inspire Britain.” It regularly features in The Sunday Times’ Tech Track as one of Britain’s fastest-growing private technology companies.

For more information visit www.foundry.com.

Benefits

  • 25 days holiday + bank holidays
  • Pension scheme & life assurance
  • Health cash plan & medical insurance
  • Season ticket loan
  • Company’s social events
  • Beer O’Clock Fridays
  • Gym Discounts
  • Learning & development plans
  • Company Benefits
  • Private medical
  • Bonus
  • Health cash plan
  • Employee assistance programme
  • Life assurance 3xsalary
  • Pension (4-5%)
  • Group income protection
  • Cycle to work scheme

Interview Process

  • Screening call
  • Technical task
  • Final interview

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